Stories where
your decisions
matter↗
Interactive adventures in six languages. Play solo or with friends. Every choice, a new page. Every page, a different ending.
Three steps, no more.
Pick a story
Mystery, horror, romance, science fiction. More than 50 — something for every night.
Decide in every scene
Your decisions shift your stats (gold, courage, health) and unlock new paths.
Reach an ending
Four, seven, nine endings per story. Few ever find the secret ones.
From the past week
The House That Breathes
You inherit your grandmother's old house on one condition: you must spend an entire night inside. But the house isn't empty. It breathes, it remembers, and it keeps a pact your family signed a hundred years ago. Every room wants something from you, and dawn is a long way off.
The Route of the Lost Galleon
The year is 1698. You are the boatswain of an expedition searching for the galleon Santa Marta, sunk with a cargo of silver off a coast of mangroves. Between a mutinous crew, a looming storm, and a map that may be lying, you will decide who returns alive and who returns rich.
The Last Midnight Tram
A cabaret singer is found dead in the tram depot, and you alone—a disgraced inspector—believe it was no accident. You have a single night to gather evidence before the case is closed and the truth departs on the last tram.
The Forest of Stolen Names
In the village of Heather, people forget their own names when they cross the old forest. You are the last person who still remembers what they are called, and you have ventured in to recover the names the forest has been devouring for generations.
On your own or together.
Your pace. Your story.
Pause, return, replay. Your progress is saved with every decision.
Start on your own →Shared decisions.
Up to 200 players in one room. Decisions are voted on, and the majority wins.
Create a room →Ready for your
first page?
It's free. No card required. Just an email and a nickname.